Maya Advanced Character Facial Rigging Tutorial: Utilizing the Advanced Skeleton Plugin
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 Published On Nov 28, 2022

#mayatutorial #facerig #rigging #characterrigging #advancedskeleton #weight
1. Body binding tutorial:    • Maya人物绑定教程:掌握Advanced Skeleton插件的运用  
2. Breast binding tutorial:    • Maya女性角色乳房绑定教程:流畅动画细节展现!  
3. Face binding tutorial:    • Maya高级角色面部绑定教程:使用Advanced Skeleton插件  

Today we will continue to explain the binding of the female character's face
Here we expand some functions related to face binding

So like I told you before
As long as we do the splitting and naming of the model in advance
Then here, it will be very convenient to operate
In addition, we will notice that there will be a question mark behind each function button
Its function is to remind us how to operate, very simple

So here, in order to prevent us from choosing by mistake
We need to mask this bone curve selection first

Ok, let's look at the first mask selection
Let's open the prompt to see
So this, we just need to select the face in front of the ears
We go into face mode, here we use this set lock tool to make a selection
Then we click on the mask, we use the Q key to cancel the selection, and return to the object mode

Then we look at this face
Then you just need to select the face

Then this All head all the heads
We just need to frame all the models contained in the head.

Then this right eye, we choose the corresponding right eye
Select the corresponding left eye for the left eye

Then for the upper teeth, we choose the corresponding upper teeth
For the lower teeth, choose the corresponding lower teeth

then the tongue

followed by the eyebrows

then the eyelashes

As for the extras, it's something like a mustache
we don't just leave it alone

Ok, let's click check model
We can see that the model is completely symmetrical and there is nothing wrong with it.

Then we look at the following equipment types
There is a very important advanced option below
Here we remember to tick, check
Let's turn on the perspective and bone selection, let's choose the head bone to take a look
Then there is no change here, which means there is no problem

Then let's look at this fit adaptation option
first eyeball
then it prompts us that we don't need to make any selections
We follow the diagram to match the position of the white of the eye and the pupil.

Then the following three items are about the eyelid, that is, the eyelid part
Outer eyelid, main eyelid, inner eyelid
First the first outer eyelid, we enter the sideline mode
We select the edge loop of the outer eyelid, click to pick

Then the main eyelid and inner eyelid, the same picking method
Ok, so the eyelid part is complete

We then fit the outer part of the lip, the main part and the inner part
The operation method is the same, so there is no need to repeat the burden

Then let's look at these 6 adaptations about the eyebrows
Then this requirement selects a vertex for positioning
We can roughly connect and look at the diagram

Alright, first one, the inward brow positioning
We enter the vertex mode, we select the vertex, click to pick
Then the eyebrow end and the eyebrow center are picked up in the same way, just follow along

As for the following three adaptations in the middle of the eyebrows
We try to make it look as evenly distributed as possible

Then this is the forehead fit
It requires us to choose three vertices to fit
Well, because my model modeling is not very standard
So the results might be a little bit different, but that's ok
Everyone remember to choose to pick up according to the icon.


Then the following adaptations
We all just need to pick a vertex
This is the center of the pivot point for the jaw rotation, so let's pick

and then this jaw angle

followed by the end of the jaw


This is the throat
then the cheek position

Next is the cheekbones

Then it's a bit above the cheekbones

then this smile
Then there's frustration, very simple

Next is the nose position
under the nose
and the position of the corner of the nose


followed by some additional fitting of the nose
nose side

Center of the bridge of the nose
and the position of the edge of the nostril

As for this tongue fit
We picked it up earlier
Click here to identify

As for the following two: one is the choice of pupil
The other is the choice of iris
We only need to pay attention here, when we choose
It must correspond to the texture of the eyeball
to achieve the best results

As for the adaptation of the upper, middle and lower sections of this face
We can just click

Next, let's look at this smile curve
Let's try to let go of this, don't choose to be too introverted

As for this extra item, we can skip it if we don’t need it

Finally, we directly click to create the face rig
It won't be long, just a while

We can see that the face has been rigged
We can simply test

Then there's nothing wrong with this face
But another common problem arises

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