Tales of Graces f : Enter the Zhonecage 1 - Pascal 2021 solo
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 Published On Oct 31, 2022

0:00 - Frederic
1:53 - Cedric 2.0
3:20 - Amber/Kohaku
4:42 - Dark Turtlez
6:38 - Emeraude 2.0
8:34 - Results

Music used:
Bravely Default II - Battle theme
Exist Archive - Demon's Greed
Dragalia Lost - 流星都市 (Off-Vocal)
MUSIC GUNGUN - Shooting Star
Another Eden - 煉獄アルチザン
Xenoblade 1 DE - In the Refugee Camp

Full playlist:    • Tales of Graces f - Pascal 2021  
Just_Samu's Pascal run:    • 「Tales of Graces ƒ: Pascal Reinforced」  

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Frederic has some simple weaknesses to exploit for easy +CC. Missing only the Spirit weakness, which Spread and Maelstrom have. By using Maelstrom continuously, given how its hitbox works(slowly spinning while pushing outward), you can get +CC every time he recovers, as long a he doesn't do a move that activates at a farther distance than the spell. He eventually will, as all his signature moves have a range that activates further than the Maelstrom spell covers. After the spell spam, it's just the usual fare. Only his Super Demon Fang is any real threat, since I can't perfect evade it, but with its long startup, plenty of time to back away.

Cedric 2.0 isn't too much different than the regular version, except he starts using his "artes" at the start of battle. You still can't stun him, but he'll get 0 stagger time reduction if you hit him with a critical multi-hit attack(his head tilts all the way back looking upward), making him easy to combo. I went with a Free Run strategy to avoid his attacks, since Free Run doesn't get a lot of practical use, which worked pretty well. Could have done better if Free Run wasn't so "stiff" in activating.

Amber/Kohaku is pretty simple. Another boss with easy-to-hit weaknesses on weapon and gem for +CC. Only Shot weakness is needed for full weakness hits, which is Pascal's whole A-arte tree. So that gives a lot of freedom to just attack without worrying too much about CC consumption. In her 2nd half, Kohaku has a lot of stringed attacks, which can make it a bit tough to get a hit in past the Iron Stance.

Dark Turtlez. Easy weaknesses that all can fit on a gem/weapon, making every hit gain +CC. Its really slow and has terrible range, so it is a simple task to stay just outside its range while I go to town getting +CC with every hit.

Emeraude 2.0 is exactly like the first. Only difference I noticed was that she auto-guard Flux Form from start unless she's in an attack animation(I do it once here, but that's a pure gamble if she finishes the animation, I'm hit/dead)

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A revisit to my Pascal run.
No cheats were used to give me an unfair advantage; the ones I'm using are:

1) Turn on/off the Grade shop options(for damage control)
2) Alters the camera angle like Zesty/Bersy/Arise
3) Use Pascal everywhere
4) Retry a fight. Some optional fights and Zhonecage don't give you that option.

Many later files were carried over from my ps3 run. Any questions or concerns, feel free to drop a comment =03.

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