Published On Aug 24, 2020
I'm a professional programmer who works on games, web and VR/AR applications. With my videos I like to share the wonderful world of programming with everyone!
What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry.
References
HyperRogue trailer • HyperRogue trailer
Zeno Rogue / 1245367263936512001
Unity stencil buffer tutorial https://www.alanzucconi.com/2015/12/0...
No! Euclid! GPY Ray Tracer game • "No! Euclid!" GPU Ray Tracer gets an ...
Channel CNLohr / @cnlohr
Hyperbolica trailer • Hyperbolica: A Non-Euclidean Adventur...
Hyperbolica devlog #1 • Non-Euclidean Geometry Explained - Hy...
Channel CodeParade / @codeparade
Antichamber https://store.steampowered.com/app/21...
Superliminal https://store.steampowered.com/app/10...
Hyperbolica https://store.steampowered.com/app/12...
HyperRogue https://store.steampowered.com/app/34...
Music in in outro:
Besus y Abrazor - Rolemusic: https://freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license https://creativecommons.org/licenses/...