Published On May 1, 2022
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I Made a Game Illegally
Whether you’re a hobbyist in a game jam or an employee at a triple-A studio, game development is notorious for “crunch culture”: incredibly long hours that push you beyond exhaustion. But, with proper planning, can you make a game without crunching? In this video, I make a game in one week, working for just 2 hours/day, to answer the question: "Can you make a game with no crunch?"
Play Highrise Hop here:
→ Thanks to Icy for making the music: / icymire
Thanks to @barj and @Dorbellprod for featuring in the video!
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--Chapters--
0:00 Intro
0:19 Can You Beat Crunch?
0:34 bruh
0:56 POLYMARS PLUSHIE AHHHHH ITS ADORABLE
1:41 Monday
3:14 Tuesday
4:28 Wednesday
5:01 Thursday
5:35 Friday
6:58 Conclusion
--Music (in order played)--
"Trespassers" - Mike Klubnika ( • Mike Klubnika – Trespassers [Chill El... )
"64 Sundays" – Twin Musicom ( • 64 Sundays – Twin Musicom (No Copyrig... )
"Dreaming" - Stevia Sphere ( • Stevia Sphere – Dreaming [Vaporwave] ... )
"Let It Go" - Floating AnarchY ( • Floating AnarchY – Let It Go [Synthwa... )
"Bush Week" - Nihilore ( • Nihilore – Bush Week [Synthwave] 🎵 fr... )
"Playtime" - Peter Godfrey ( • Playtime )
"Sydney's Skyline" - ALBIS ( • Sydney's Skyline - ALBIS )
"Raw Vibes" - FLYIN (courtesy of www.epidemicsound.com)
"Conundrum" - Tigerblood Jewel (courtesy of www.epidemicsound.com)
"Lucky Charm" - Mimi Olesen (courtesy of www.epidemicsound.com)
"The Proving Grounds" - Dragon Tamer (courtesy of www.epidemicsound.com)
"Friendly Dance" - Nico Staff ( • Video )
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