Making a difficult game about fitting in - Acerola Jam 0
jess::codes jess::codes
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 Published On May 18, 2024

I did a game jam! This video showcases my entry, A Gnormal Journey, for Acerola Jam 0. It was a competition where we had 2 weeks to make a game based on the theme: “Aberration”. I started with a multiplayer idea but the game ended up evolving into something completely different. I go into quite a bit of technical detail too, so I hope someone out there learns something.

Huge thank you to Acerola and the judges for organising this amazing event!

And shoutout to my brother & my partner for playtesting

Link to game (available for mac, windows & linux): https://jess-hammer.itch.io/a-gnormal...
Link to the music I made:    • A Gnormal Journey - Soundtrack  
Link to results stream:    • Acerola Jam 0 TOP 10 REVEAL AND JUDGI...  
Link to sound effects tool: https://sfxr.me/

I also tried using Motion Canvas for some of the animations in this video - it is one of the most incredible tools I have ever had the pleasure of using.

PS This video is so late, I originally wasn’t planning to make it…and then it took me like 3x longer to make than the actual game itself rip 🫠

PPS Apparently the Undertale synth isn't copyrighted, but better safe than sorry and I probably would not have used it anyway

Music
https://pixabay.com/music/upbeat-atmo...
Undertale - Hotel
C418 - Chirp
https://pixabay.com/music/upbeat-spac...
https://pixabay.com/music/bossa-nova-...
https://pixabay.com/music/corporate-y...
https://pixabay.com/music/beats-empty...
https://pixabay.com/music/beats-untit...

Other attributions
https://www.vecteezy.com/video/179744...


Chapters
00:00 - Intro
00:36 - Day 1 (theme and idea)
01:40 - Beginning implementation
04:05 - Implementing a path
05:19 - Day 2 (gameplay loop)
05:51 - Tiles
06:57 - Tweens
07:42 - Gnorm reactions
08:49 - Day 3 (SFX & music)
09:58 - All about synthesizers
11:38 - Music!
12:24 - Day 4 (menus, pausing the game)
13:48 - A new character
14:31 - Days 5 to 8 (annoying bug fixes)
15:16 - Days 9 to 11 (special levels)
16:49 - Day 12 (cutscenes)
17:27 - Playtesting
17:52 - Exporting
18:31 - RESULTS!

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