Displaced Gamers
100K subscribers
24:06
Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
Displaced Gamers
59K views • 3 weeks ago
28:19
Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
Displaced Gamers
55K views • 2 months ago
31:58
How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
Displaced Gamers
72K views • 4 months ago
22:15
Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
Displaced Gamers
29K views • 6 months ago
19:39
The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
Displaced Gamers
107K views • 7 months ago
18:52
Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
Displaced Gamers
74K views • 9 months ago
19:21
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
Displaced Gamers
89K views • 10 months ago
18:37
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
Displaced Gamers
73K views • 1 year ago
15:00
The Garbage Sprites in Strider (NES) - Behind the Code
Displaced Gamers
79K views • 1 year ago
19:17
NES Sprites, OAM, and the Battle for Priority - Behind the Code
Displaced Gamers
44K views • 1 year ago
8:24
DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
Displaced Gamers
24K views • 1 year ago
6:47
Final Fantasy II SNES - Game Genie: Uncorked Episode 1
Displaced Gamers
23K views • 1 year ago
11:36
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
Displaced Gamers
34K views • 1 year ago
14:57
MMC2 Magic - How Punch-Out's Graphics Work
Displaced Gamers
54K views • 1 year ago
20:00
How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
Displaced Gamers
78K views • 1 year ago
17:24
How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
Displaced Gamers
95K views • 1 year ago
11:54
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Displaced Gamers
50K views • 1 year ago
17:35
The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Displaced Gamers
64K views • 1 year ago
13:38
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Displaced Gamers
159K views • 2 years ago
18:14
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Displaced Gamers
192K views • 2 years ago
15:56
Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
Displaced Gamers
80K views • 2 years ago
15:32
New Discovery for Minus World in Super Mario Bros! - Behind the Code
Displaced Gamers
244K views • 2 years ago
19:29
Mega Man 2 - Quick Man A.I. Explained - Behind the Code
Displaced Gamers
125K views • 2 years ago
27:31
Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4
Displaced Gamers
32K views • 2 years ago
16:15
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
Displaced Gamers
79K views • 2 years ago
9:38
Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1
Displaced Gamers
37K views • 2 years ago
19:40
Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3
Displaced Gamers
55K views • 2 years ago
17:25
NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
Displaced Gamers
124K views • 2 years ago
21:47
NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2
Displaced Gamers
71K views • 2 years ago
24:09
NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1
Displaced Gamers
49K views • 2 years ago
Load More