Draw 5 Move 5
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7:49
Unboxing Some Big Changes at Draw 5 Move 5! | Product Opening, Channel Updates, DISCORD SERVER?!
Draw 5 Move 5
864 views • 2 years ago
1:36:13
Interviewing Tanner from the Kryptik TCG | Game Design Advice, Exclusive Art Reveal, and Giveaway!
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2K views • 2 years ago
35:15
Ten Intro Game Design Tips I Learned From Dungeons & Dragons | Card Game Design | RPG Design
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5.2K views • 2 years ago
18:20
Can Yu-Gi-Oh! Use Keywords Like Magic the Gathering? - A Conversation on Card Text | Game Design
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17K views • 2 years ago
23:44
Adventures in the Forgotten Realms: How Magic the Gathering Made a D&D Crossover | Game Design
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1.2K views • 3 years ago
13:43
What is POWER CREEP? (And How to AVOID IT!) | Game Design
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23K views • 3 years ago
12:14
How to Engage Players with Chances for Growth! | Game Design
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2.1K views • 3 years ago
12:37
Is Going First TOO Powerful? ft. Greater Clifford! | Game Design
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5.4K views • 3 years ago
15:21
Are "Extra Deck" Mechanics Healthy? | Game Design
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22K views • 3 years ago
26:21
Can We Craft a Truly TERRIFYING TCG? | Game Design | Halloween Special!
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6.6K views • 3 years ago
1:03
A Spooky Special is Coming Your Way!
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123 views • 3 years ago
12:59
Legacy Support: The What, Why, and How of Reinvigorating Fan Favorite Strategies! | Game Design
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3.1K views • 4 years ago
13:20
Making a Meta Strategy! | Game Design
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9.7K views • 4 years ago
13:11
Explaining Metagames: Everything You Need to Know! | Player Discussions
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3.2K views • 4 years ago
16:13
Analyzing the Balance Argument - Why Pokémon is No Longer an Evergreen Series. | Game Design
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5.3K views • 4 years ago
13:38
Do Resource Systems Slow Down Gameplay? | Game Design
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34K views • 4 years ago
11:35
How and Why We Stay Up-to-Date in Competitive Games! | Player Discussions
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517 views • 4 years ago
11:32
The Flow of Information from Designer to Player! | Game Design
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1.1K views • 4 years ago
11:58
Tailoring Difficulty to the Player! | Game Design
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543 views • 4 years ago
10:01
What IS Difficulty? | Game Design
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554 views • 5 years ago
14:30
D&D Design Deep Dive: The Wild Soul Barbarian and the Astral Self Monk! | Game Design
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229 views • 5 years ago
13:46
Konami's Communication is Improving...
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313 views • 5 years ago
13:47
Crafting Engaging & Effective Player Options! | Game Design
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1.9K views • 5 years ago
15:04
Health Vs. Stamina: What's Your REAL HP? | Game Design
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2K views • 5 years ago
11:13
Movement, Placement, and Strategy! | Game Design
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1.2K views • 5 years ago
11:42
Should Your Game Use a Banlist? | Game Design
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1.3K views • 5 years ago
10:55
When is Game Music Appropriate? | Game Design
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194 views • 5 years ago
13:31
Why the Pokémon Formula Failed: A Lesson in Sustainable Game Design
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3.3K views • 5 years ago
13:08
The Benefits of Competitive Gaming! + Gabe's Yu-Gi-Oh! NAWCQ Post-Mortem | Player Discussions
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260 views • 5 years ago
14:38
Power Ceilings and Resource Management Explained! - What's Your MAX POWER? | Game Design
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6.5K views • 5 years ago
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