Virtual Violence Vs. Virtual Rape: Evaluating Morality in Games & other Media | The Gamer's Dilemma
Daniel Tarpy Daniel Tarpy
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 Published On Sep 23, 2024

A discussion with ‪@david_dennen‬ on the Gamer's Dilemma, a philosophical issue introduced by Morgan Luck in 2009, which addresses the ethical discrepancy between the moral intuitions people have regarding two different types of virtual actions in video games: virtual murder and virtual sexual abuse. Why do most people find violent acts like killing characters in games acceptable, but find actions like virtual sexual abuse deeply unethical, even though both types of actions are simulated and there is no real person being harmed?

@0:49 Our interest in games and the cultural status of games
@7:15 Introducing the gamer's dilemma
@13:47 Ideals in gaming
@17:03 Studies on the effects of violence in games
@25:10 Cultural differences in representing sex and violence
@42:42 The gamification of sex, sexual violence, and humiliation
@57:32 Universalism and relativism in ethics
@1:00:45 The no-harm principle and distinguishing good and bad games
@1:08:10 What are games, anyway?
@1:18:00 Refining the gamer's dilemma
@1:22:30 Can a "good" game include sexual violence?
@1:31:39 Games and porn
@1:35:37 Final thoughts on the gamer's dilemma
@1:39:48 Play, games, and reality


‪@david_dennen‬
www.daviddennen.com
independent.academia.edu/DavidDennen
medium.com/@daviddennen

‪@DanielTarpy‬
uni-sofia.academia.edu/DanielTarpy
escapewithin.medium.com

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