Simulating 10M particles at 100 frames per second
oasdflkjo oasdflkjo
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 Published On Sep 27, 2024

Particle simulation using OpenGL and GLSL compute shaders:
- 10 million particles interacting with mouse cursor
- Compute shader for particle physics
- Instanced rendering for efficient drawing
- Fullscreen Windows application with minimal CPU usage
- Smooth 100 FPS performance

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