01 - Project Setup - Let's Make a Tower Defense Game
Alamar's Dev Domain Alamar's Dev Domain
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 Published On Sep 19, 2024

This Unreal Engine 5.4 video is about building the project for a Gameplay Ability System based Tower Defense Game.

We start by creating a Blank C++ Project named TD, and then set the Open Location (for asset files) and enable Invert Mouse Y, because it's objectively better (for me). Next, we create the default level, and enable the Gameplay Abilities Plugin, then some C++ Classes for the Player Pawn and Tower Pawn. We're using Pawn because the bits that Character adds will not be needed here. Next, we put some Ability System Component initialization into the TD Tower Pawn Class, and then back in the Editor, we import Kenney.nl's Tower Defense Kit. Lastly, we setup some Blueprints for the Player, which does nothing at the moment, the Game Mode, which sets the Default Pawn Class to the good for nothing Player Blueprint, and the Tower. We then set the Player Start to look down upon the Level.

Kenney's Tower Defense Kit - https://kenney.nl/assets/tower-defens...

Thanks for watching. If you liked the video, and would like to see more, you know what to do. And If you would like to support this channel, or just want to download the project files, you can do so through my Patreon - https://patreon.com/user?u=100648137

Chapters
00:00 - Intro and Shout Out
00:15 - Blank C++ Project
00:53 - Editor Preferences - Open Location and Invert Mouse Y
01:30 - Leveling Up
02:10 - Gameplay Abilities Plugin and Initial C++ Classes
03:58 - TDPlayerPawn and TDTowerPawn
07:04 - Importing Kenney.nl's Tower Defense Kit
08:22 - Player and Game Mode Blueprints
09:42 - Tower Blueprint and Player Start
11:58 - Outro

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