✨PARTICLE SYSTEM Tutorial 💫 | PARTICLE SYSTEM | SPARK AR STUDIO
Andrés Loaiza Filtros AR Andrés Loaiza Filtros AR
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 Published On Premiered Jun 24, 2021

In this tenth 🔟😋 episode we are going to learn about the possibilities of PARTICLE SYSTEMS in Spark AR Studio to make them float, interact with the environment and more.
All this from the hand of Andrés Loaiza 💪



Themes ✅
0:00 | Intro
0:54 | Add particle system
2:38​ | Modification of properties
7:40 | Add texture to the particle system
9:55 |​ Leave your Instagram
10:23 | Add second particle system
13:20​ | Conclusions


Definition of properties 🔽🔽
Type
The type of emitter will change the shape of the source the particles are coming from.
• Point - particles will be emitted from a single point.
• Line - particles will be emitted from points along a line.
• Plane - particles will be emitted from points within a plane.
• Ring - particles will be emitted from points around a ring.

Space
Select whether particles appear in:
• Local Space - the particles will move with the emitter.
• World Space - particles will have their own position after being emitted.

Birthrate
Control the speed at which the particles are emitted.
It is set to 20 particles per second by default. You can use the percentage option to add variation.
If the birth rate were changed to 70 and 40%, every second between 42 and 98 particles would be created.

Spray Angle
Change the angle of the emitter along the X, Y, and Z axes. Edit the values ​​in the second box to set the emitter volume. For example, to create a cone-shaped emission or scatter particles in all directions across the scene.

Speed
Change the speed at which the particles move.

Warm-up
Check this box to start the particle system before the effect opens. You can adjust when the particle system starts, in seconds.

Block particles
Options for editing the particles themselves are listed under Particle in the Inspector.

Scale
Change the size of the particles

Life span
Set how long each particle will appear in the effect. It is set to 0.4 seconds by default, so each particle is removed after showing for 0.4 seconds.

Angular Velocity
Specify how fast the particles will rotate around each axis during their lifetime.

Rotation
Set how the particles rotate around each axis as they emit. To change the rotation of the particles during their lifetime, set the Angular Velocity.

Billboarding
Checking this box means that the particles will always face the camera. You will then be able to edit the pan and tilt values

Spin
Set an angle for the particles to rotate. It's set to 0 by default, which means it doesn't spin after being cast.

Tilt
Tilt the particles as they are emitted.

Force
By checking the boxes next to Force and Drag, the particles will appear to fall more naturally, as if gravity were applied to them.
You can set the particles to move strongly in a certain direction by adjusting the values ​​next to Acceleration.

The increase in linear resistance will cause the particles to slow down in their motion through space. Increasing the resistance to rotation will slow down its rotation.

=== More Tutorials ===
Spark AR Studio Complete Course
   • SPARK AR STUDIO | Tutoriales | Curso ...  


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▬ IMPORTANT LINKS ▬▬▬▬▬▬▬▬▬▬▬▬
Download Spark AR Studio:
  / downloads  
Basic Assets:
https://sparkar.facebook.com/ar-studi...
System requirements:
https://sparkar.facebook.com/ar-studi...


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