[MetaBlRiger ] Rig custom whole metahuman character quickly using Blender and importing UE5 tutorial
vector wang vector wang
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 Published On Sep 14, 2024

Currently, most tools for creating Metahuman rigs on the market are for Maya. Metablriger is a Blender addon that helps users quickly create Metahuman bindings and serves as a substitute for existing Metahuman binding tools.
Metablriger is easy to install and doesn't rely on other plugins. It supports directly generating DNA files from the mesh of the Metahuman facial topology and loading DNA files in Blender to create facial bindings driven by controllers. It also allows users to modify facial correction shapekeys for better control over facial shapes.
Additionally, it supports body rig. Users can export both facial and body bindings as FBX files through the plugin. These FBX files can be imported into the UE5 engine to perfectly run both facial and body rigs.
The video tutorial mainly covers the following parts:

1、Importing the head and body models, modifying and adjusting them to get the desired base shape.
2、Generating the DNA file based on the head model.
3、Loading the DNA file to generate facial bindings, adjusting correction shapekeys, and achieving the desired shape.
4、 Automatically generating body bindings.
5、 Exporting the FBX and importing it into the UE5.4 engine, completing the relevant settings.

Sample download links for input and output files demonstrated in the video:https://drive.google.com/file/d/1NVY0...
The head model used in the video is sourced from the metahuman modeler:   • Create custom MetaHuman based on a si...  

If you need to bind Metahumans in Blender, consider purchasing the plugin.
Addon Gumroad purchase link: https://liyouwang.gumroad.com/l/MetaB...

or you can purchase through artstation:
https://www.artstation.com/a/41246359

Note: In the video, only the eyeballs, teeth, and head were imported into the engine. Cartilage, eyeEdge, eyelashes, eyeshell, and saliva were ignored because the plugin does not handle deformation adjustments for these facial attachments. Their deformation can look inconsistent with the related parts of the head. For example, when the eyes are tightly closed, the cartilage, eyeEdge, eyelashes, eyeshell, etc., cannot close perfectly. So, if your project requires these facial attachments and demands high conformity, this plugin may not be suitable for you.

Furthermore, the plugin uses the MH4 version of DNA by default. If you are using an older DNA version, there might be skeleton mismatches. It's recommended to download the demo files and try out the process beforehand. Additionally, the Blender plugin does not support RBF shaping or LOD export.

For those who purchase the plugin, please leave a comment or send me a private message or email me if you have any questions about using the plugin. I'll promptly address any usage-related queries you have.


System Requirements: Windows (the plugin does not support Linux or macOS)
Software Requirements: Blender 4.0-4.2 (no support for other Blender versions) and UE5.4

If you have a need for custom fur, you can refer to the tutorial:   • Export metahuman groom assets to blen...  
If you want to convert DNA bone rig to blender blendshape rig, please refer to the tutorial:    • [Metahuman For Blender Implement] Bui...  

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