Published On Jun 9, 2020
** Please note: This tutorial was created using the X-Particles Beta Access (April 2020). Therefore, some elements may differ from the final release. - Thanks
In this tutorial we'll combine several X-Particles dynamic objects to create a reactive animated water body.
Set up the base water animation using xpOcean
Create a dynamic xpFluidFX water body with collider geometry
Add foam and spray detailing using xpFoam.
Deform the xpFluidFX and xpFoam particles using the xpOcean object.
Set up a hero ocean and an infinite background ocean.
Composite in After Effects.
This video was recorded on a computer with the following specs: Processor: i7-7820X CPU @ 3.60GHz, 8 Core Graphics Card: 2 x Nvidia Geforce GTX 1080Ti RAM: 64.0 GB
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