Published On Feb 20, 2024
You will learn the basics of procedural texturing and how to apply texture using the aiStandardSurface shader, along with adding bump maps, normal maps, and the use of emissive textures.
Additionally, I will show you how to use various Arnold Nodes, such as aiNoise, aiCellNoise, aiMultiply, aiRange, aiRampRgb, aiCurvature, aiColorCorrect, aiFacingRatio, and more.
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--Contents of this video--
00:00 – Intro
06:40 – Tutorial Begins
2:02:22 – End of Video and See the Final Render
Download: This scene.
hhttps://drive.google.com/drive/folder...
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