Math and Movies (Animation at Pixar) - Numberphile
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 Published On Nov 11, 2014

How do 3D animated characters look so smooth? Pixar researcher Tony DeRose explains - with mathematics.
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Links below...
Pixar Research: http://graphics.pixar.com/research/
Tony DeRose papers: http://bit.ly/DeRosePapers
Ed Catmull's paper: http://bit.ly/1stJNht

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