Game Events - Power & Simplicity in Unity3D
Jason Weimann (GameDev) Jason Weimann (GameDev)
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 Published On Apr 8, 2021

Learn how to use simple, easy to understand, scriptable objects with events to build an extensible and manageable game architecture or just solve the killer problems of cross referencing Unity3d gameobjects & prefabs across scenes.

Game Programmer Course - https://bit.ly/39CW6aY

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