Published On Oct 1, 2024
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This video was sponsored by Brilliant.
Welcome back to my game development video series! I'm developing a football (soccer) game with my custom C++ game engine.
In this video, I’ll show you how I developed the upper body part of the character simulation. I also integrated a collision detection system to enable the character’s physical interaction with the environment.
🚨 Don't forget to like, share, and subscribe if you enjoy the content!
💭 Let me know in the comments your thoughts and what you'd like to see in future episodes? Any specific feedback is appreciated!
🔗 Links and Resources:
My Game Engine: https://github.com/furkansarihan/enigine
🙌 Become a Sponsor:
GitHub Sponsors: https://github.com/sponsors/furkansar...
📌 Connect:
LinkedIn: / furkansarihan
Instagram: / fusarihan
X: / fusarihan
👾 Timestamps:
00:00 - Introduction
00:15 - Spine
00:50 - Shoulders
01:07 - Arms
02:15 - Pelvis Roll Rotation
02:30 - Head
02:41 - Exploration
02:57 - Colliders
03:33 - Feet Colliders
03:53 - Stairs
04:21 - Contact Friction
04:21 - Legs And Arms
05:29 - Sponsor
06:27 - Conclusion
📀 Asset Used:
2014 - Tiempo Legend - 8238169 by Nike on Sketchfab
https://sketchfab.com/3d-models/2014-...
2008 - Mercurial Vapor IV Legend by Nike on Sketchfab
https://sketchfab.com/3d-models/2008-...
Shoe 91 - 1999 - Air Zoom Citizen - 15110 by Nike on Sketchfab
https://sketchfab.com/3d-models/shoe-...
Closed Cardboard Box - by sharpened on Sketchfab
https://sketchfab.com/3d-models/close...
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
🎧 Music Used:
Artist: Slenderbeats
Title: Inkling
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