How to Blend Animations between Linked Layers in UE5: Part 4 of Animation Layer Interface Tutorials
ThreeWays ThreeWays
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 Published On Sep 26, 2024

In this part we learn how to blend animations between linked layers that are using our Animation Layer Interface. This will stop animations from snapping from one position to another, in our case from aiming to not aiming.

We also add features to our State Tree to control the characters walk/crouch speeds per animation layer

In Parts 1 & 2 we implemented the Animation Layer Interface in our Animation Blueprints and created different animation layers.

In Part 3 we created a State Tree Component in UE5 to control our Animation Layers and drive the different animations.

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