Making a Fresnel Shader in Reality Composer Pro's Shader Graph
mrdeerwhale mrdeerwhale
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 Published On Jul 17, 2023

Together we'll create a fresnel shader using nodes in Reality Composer Pro's Shader Graph that you can utilize in RealityKit and visionOS.

If you'd like to download the node graph, you can do so via Gumroad below, but you can also just follow along and compose your own node graph from the steps in the video.
If you download, please consider contributing a tip to keep the new content coming!
https://bit.ly/fresnelnodegraphfile

If you have a basic understanding of shaders, vector math, and working with the Shader Graph in Reality Composer Pro, then you should have no problem following along.

But if you have any questions or feedback, please let me know in the comments below, or reach out on Twitter (  / mrdeerwhale  )

If you'd like more of an introduction to Reality Composer Pro and it's shader graph please see links below to: my other video, my getting started guide, my blog tutorial for opening Reality Composer Pro and building your first shader, and a very helpful WWDC23 session.

Links:
Download the project files:
https://bit.ly/fresnelnodegraphfile
My other, more introductory walkthrough:
   • Recreating the Monterey Screensaver S...  
My getting started in Reality Composer Pro Guide
https://rcpguide.com/resources
My blog tutorial for opening Reality Composer Pro and building your first shader
http://bit.ly/yourfirstrcpshader
WWDC23 Session: "Explore Materials in Reality Composer Pro" https://developer.apple.com/videos/pl...

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