Windblown Early Access Review
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 Published On Oct 3, 2024

If you’re looking for an ultra short answer. Windblown feels like Dead Cells, but it also feels very different. It’s along the same lines as listening to a new album from a band you love or trying something else on the menu at your top spot to grab a bite.

Like most rogue-likes, the premise is basic: Do something, get better and then do it again. What separates the good ones from the great is usually how addictive and satisfying each loop is. If you reward too much, too quickly and the game will get boring fast. On the other hand with not enough rewards, you wont be incentivized to return and the game will begin to feel like a grind. This is dopamine management 101 and perfecting the progression loop is clearly something that Motion Twin is familiar with, first with Dead Cells and now Windblown.

After playing Windblown, Motion Twin make it clear that Dead Cells with it’s incredible game feel and tight progression loops wasn’t a flash in the pan as Windblown nails these and many other aspects as well. It might start out a little slow, but just like a frog in a pot of water, before you know it, Motion Twin has cranked the heat on you and the water is now boiling.

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