Published On Aug 6, 2023
Implementing Event Channels in Unity allows us to decouple our Game Objects and make our projects more modular and resilient. It's easy to implement, and we're going to get into some practical examples. Once this system is built, we have all the major systems in place for our 3D Platformer vertical slice!
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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬
0:00 Intro
0:30 Concepts
1:30 Event Channel
5:30 Health Channel
14:39 Score Channel
20:00 Outro
Source code: https://github.com/adammyhre/3D-Platf...
FREE 3D Platformer Assets
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Open Source Used In This Video
https://github.com/KyleBanks/scene-re...
Assets Used In This Project (Affiliate Links)
Dungeon Mason Tiny Hero Duo (FREE): https://assetstore.unity.com/packages...
Dungeon Mason Monster Buddies (FREE): https://assetstore.unity.com/packages...
Selection History Tool (FREE): https://assetstore.unity.com/packages...
Cartoon Remaster VFX (FREE): https://assetstore.unity.com/packages...
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Ultimate Low Poly Pack: https://assetstore.unity.com/packages...
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DOTween (Pro): https://assetstore.unity.com/packages...
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