Unleashing the Power of Event Channels in Unity
git-amend git-amend
16.7K subscribers
10,464 views
389

 Published On Aug 6, 2023

Implementing Event Channels in Unity allows us to decouple our Game Objects and make our projects more modular and resilient. It's easy to implement, and we're going to get into some practical examples. Once this system is built, we have all the major systems in place for our 3D Platformer vertical slice!

🔔 Subscribe for more Unity Tutorials    / @git-amend  

#unity3d #gamedev #indiedev

▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Intro
0:30 Concepts
1:30 Event Channel
5:30 Health Channel
14:39 Score Channel
20:00 Outro

Source code: https://github.com/adammyhre/3D-Platf...

FREE 3D Platformer Assets
https://fertile-soil-productions.itch...

Open Source Used In This Video
https://github.com/KyleBanks/scene-re...

Assets Used In This Project (Affiliate Links)
Dungeon Mason Tiny Hero Duo (FREE): https://assetstore.unity.com/packages...
Dungeon Mason Monster Buddies (FREE): https://assetstore.unity.com/packages...
Selection History Tool (FREE): https://assetstore.unity.com/packages...
Cartoon Remaster VFX (FREE): https://assetstore.unity.com/packages...
Casual Game SFX (FREE): https://assetstore.unity.com/packages...
Ultimate Low Poly Pack: https://assetstore.unity.com/packages...
DOTween (FREE): https://assetstore.unity.com/packages...
DOTween (Pro): https://assetstore.unity.com/packages...

Follow me!
https://linktr.ee/gitamend

show more

Share/Embed