Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation
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 Published On Jan 29, 2024

In this tutorial, I'll show you how to extract the tessellation algorithm from the Unreal Engine water system and apply it to optimize your ocean water plane or custom generated terrain. A mesh tile has a smooth transition between levels of detail, seamlessly morphing in and out with changes in camera distance. Please note that this method can only be used as a plane mesh.

This tutorial is designed to be a standalone guide, allowing you to follow the steps and get the tessellation working on your project.

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Download Project:   / project-file-in-97403978  
Download Updated Project:   / project-file-in-97896411  
Water System Document: https://docs.unrealengine.com/5.0/en-...
Custom Mesh Component Blog:   / creating-a-custom-mesh-component-in-ue4-pa...  
Ocean Tutorial Playlist:    • Ocean Unreal Engine  
Real-Time Optimally Adapting Mesh: https://www.hindawi.com/journals/ijcg...

Timestamps:
Intro: (0:00)
Create New Plugin for Tessellation: (0:40)
Fix Errors of Custom Water Plugin: (9:35)
Water Mesh Actor Setup: (13:57)
Write RebuildWaterMesh Function: (40:52)
Used with Water Material: (1:00:34)
Far Mesh for Optimal Performance: (1:06:13)
Apply Tessellation to Custom Ocean: (1:18:55)
Outro: (1:36:46)

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