5. (Native 60 FPS GBA) Nintendo Games (9-Volt) - WarioWare, Inc.: Mega Microgames!
WhiteKhakis WhiteKhakis
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 Published On Apr 18, 2016

Lookit all the stuff this kid has! How many GameCubes does one even need?

Playlist:    • (Native 60 FPS GBA) WarioWare, Inc.: ...  
More 60 FPS GBA Videos: https://www.youtube.com/user/WhiteKha...

And I don't even want to know about that giant Game Boy, man!


Hiya, folks! The videos in this GBA series are captured from an actual Nintendo DS system in a Pixel-Perfect resolution and at 60 frames per second for superior quality and motion! I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time! Enjoy!
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Here's a set of games that tends to catch people's eyes! 9-Volt's the ultimate Nintendo fan and, you guessed it, his microgames feature older Nintendo games! Some of this stuff is so old school, you might not even recognize them! Did you know Nintendo used to be a toy maker? That's why the boss is some baseball pitching toy! It's Nintendo's Ultra Machine! It was formulated for indoor use, so it throws little white ping-pong balls at you and you hit back with a plastic bat! What fun! NOT SO HERE, though! This is the only boss in which it gets harder before it gets easier! Remember the game order?

Difficulty 1 - Boss - Difficulty 2 - Boss - Difficulty 3 - Boss - Faster Difficulty 3 - Boss - FASTER Difficulty 3 - Boss - etc.

Well, the first set of three are all the same speed, and it gives you just enough time to react to the fast ball so that you can go on timing alone to win! Well, on the first speed up... the required number of balls to hit go down by one, but you CANT rely on timing anymore! Instead you make guesses as to what it's gonna pitch. NORMALLY the first pitch is a fast ball, but after that, it's anybody's guess! It tends to lean towards fast balls, though. Anyway, trying to guess 7/10 isn't a winning formula, so that boss is normally lost. The next one is FASTER but you only need to hit 5. Normally focusing on fast balls and guessing at maybe one slow ball will win that one. Now, from this point forward you only need to hit 4, so you can time all your swings to fast balls and probably win out.

This doesn't sound like that big of an issue, but it is! Bosses are where you get your lives back after failing in a microgame, and if two bosses in a row are liable to make you LOSE a life, you're not gonna have a good time! It's right before the game really speeds up, too! Anyway, if you can get past those two problem Bosses losing only once, or not at all, you're looking at a good run!

But what am I even going on about? We've got Nintendo games here, yaaay!

Enjoy!
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Some additional notes for those technically inclined:

The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!

Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!

The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!

Enjoy the crystal-clarity!

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