Ryan Ovalles - Crunch in the Gaming Industry: It Needs to End
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 Published On Jun 5, 2024

Abstract: In the video game business, the word "crunch," often referred to as "crunch culture," refers to the mandatory overtime labor period before a game's release or other significant milestone. Working 80-100 hours a week for prolonged periods, often without pay during regular business hours, can be a part of the crunch. As games have advanced, many people claim that the problem has worsened due to the increasing complexity of development and a rising number of layoffs. Ryan aims to develop a game that illustrates the challenges developers face under pressure to raise awareness about the issue of crunch.

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