Hollow Knight - Speedrunner vs. 4 Hunters for TRUE ENDING
fireb0rn fireb0rn
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 Published On Sep 7, 2024

Today, we're playing Hollow Knight: Speedrunner vs. Hunters, but for True Ending for the first time ever! I have to collect all the Dreamers, defeat most of the bosses in the game, collect 1800 essence, complete The White Palace, get Void Heart, and defeat The Radiance. Can I pull it off while four hunters try to stop me?

▶ CREDITS
Edited by ‪@PyeFive‬
Thumbnail by ‪@BlueQuills‬ https://x.com/BlueQuills_
cronster (he/him)   / cronster_sr  
‪@PhantasticalPhiasco‬ (she/her)   / phantasticalphiasco  
‪@hopestoryteller‬ (she/they)
‪@kindergartist‬ (she/her)

▶ SKINS CREDITS
Student by KAdala
Little Assassin by 燚之虚
Daughter of Hallownest by Poppy, Zelda, Like a Sir, Waterup, CocoTree
Greenpath by Marcelinefi
Pink Bow 2.0 by GingkoX
Light and Blood by GingkoX

▶ FULL RULES
• The Speedrunner wins by defeating The Radiance. Hunters win by killing the Speedrunner.
• Dream Deaths: Speedrunner deaths within dreams don't immediately end the game. After three deaths within dreams, the Speedrunner loses.
• Hunter Scaling: Hunters start with 4 HP. Hunters gain movement abilities when the Speedrunner does. Hunters gain a Nail Upgrade for each movement ability the Speedrunner collects. Hunters gain a Mask after the Speedrunner collects two movement abilities, and again when they collect five movement abilities.
• Lifelines: A Hunter may open their map to find the Speedrunner's area. Only one Hunter may open the map per lifeline and should not hold it open for more than fifteen seconds. A lifeline can be used every fifteen minutes.
• Sound Effects: A sound broadcasts when the speedrunner: uses the Dream Nail for an objective (Dreamer/Dream Boss essence), purchases an item or upgrade, or takes a Stag.
• Hunters start above King's Pass. One Hunter starts each minute after the Speedrunner starts. When Hunters die, they must wait for two minutes at the spawn.
• The Speedrunner cannot hear the Hunter voice call.
• Banned Items: Dream Gate, Flukenest, Dashmaster, Fragile Heart, Lifeblood Heart/Core, Joni's Blessing, Nailmaster's Glory, Spore Shroom

▶ MODS
TheHuntIsOn by Korz
• ALL players do not receive healing from sitting on benches.
• ALL players do not spawn shades or receive penalties from dying.
• ALL players have small elevators removed and platforms replace them.
• ALL players can instantly travel through large elevator shafts.
• ALL players can move through boss arena and gauntlet gates, if they are closed when they shouldn't be.
• SPEEDRUNNERS have various added platforms to navigate shade skip locations IF they have the loadout required to perform that shade skip.
• HUNTERS do not receive healing from entering Dream Boss arenas.
• HUNTERS auto-challenge bosses when nearby (specifically, Mantis Lords and Dream Warriors).
• HUNTERS have various platforms to navigate skip locations no matter what their loadout is.
• HUNTERS cannot collect lifeblood seeds from the world.
• HUNTERS start with the game world unlocked (i.e. shortcuts open, most bosses killed, etc).
• HUNTERS respawn in King's Pass when they die.
• HUNTERS heal slower (2.0x).

HKMP by ExtremelyD1
• The multiplayer mod. Also, shoutouts to DwarfWoot for hosting the server.

LoadNormalizer by Homothety
• All players have the same load times between rooms (up to a specified second amount).

InvincibilityMonitor by Flib
• Gives the player invincibility during various states where they cannot act, as well as a short grace period after the state ends.

HKMP.ModDiff by Aktra
• Ensures all players have the same set of mods.

QoL by fifty-six
• Adds quality of life features, most importantly re-adding speedrun tech to latest patch, such as menu drops, lever skips, explosion pogo, etc.

AdditionalMaps by SFGrenade
VanillaMapMod by syyePhenomenol

▶ FOLLOW ME
Stream:   / fireb0rn  
Discord:   / discord  
Twitter:   / fireb0rn  
Instagram:   / fireb0rngg  

▶ MUSIC
Hollow Knight - Daughter of Hollownest
Donkey Kong Country - Fear Factory
Sonic CD - Wacky Workbench Zone
Kirby Super Star - Cocoa Cave
Sonic 06 - Crisis City
Penny's Big Breakaway - Tutto Finisce a Tarallucci e Vino
Super Mario 64 - Cave Dungeon
Sonic 06 - Kingdom Valley
Sonic 06 - Aquatic Base (Level 1)
Sonic 06 - Aquatic Base (Level 2)
Kirby's Dream Course - The First Hole
Shadow the Hedgehog - Gun Fortress
Super Mario World - Underground Theme
Super Mario Galaxy - Speedy Comet
Final Fantasy VII - Crazy Motorcycle Chase
Sonic 06 - Tropical Jungle (The Jungle ~ The Swamp)
Metal Gear Solid 2 - Battle on the Big Shell
Undertale - Another Medium
Penny's Big Breakaway - Scientific Method
The Sly Collection - Two to Tango
Sonic 06 - Vs. Character
Deus Ex - Enemy Within (Combat)
Yoshi's Island - Goal & Score
Super Mario 64 - File Select

▶ CHAPTERS
0:00 Intro
0:56 Vesselhunt
1:18:15 Pantheon of God Gamers

#hollowknight #speedrunnervshunter

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