Maya, Zbrush and Substance Painter Workflow Explained: Step By Step Tutorial
JL Mussi JL Mussi
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 Published On Jul 3, 2019

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If you are a beginner 3d Artist, you know there are many choices for 3d Software. With so many packages offering similar features, picking the right package for the right task can be challenging.

In this 3d Modeling Tutorial, I break down my workflow using Maya, Zbrush and Substance Painter. I explain which tools I use, in which parts of my pipeline and my rationale for those choices.

Topics Covered:

► Creating Reference Sheets with PureRef.
► Creating hard surface models in Autodesk Maya.
► Concepting and Sculpting details in Z-brush.
► Textures were done in Substance Painter
► Rendered in I-ray.
► Retopology in Maya.
► Baking out Texture Maps in Substance Painter
► Creating Masks via Generators in Substance Painter
► Rendered in I-ray.

My aim for this video is for you to be able to evaluate each packages strengths and use them to your advantage to ultimately make better 3D Art in less time.

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➡️FREE Hard Surface Modeling Guide:
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