Render Houdini Particles with Blender CyclesX via Geometry Nodes
Entagma Entagma
81.9K subscribers
59,135 views
1.5K

 Published On Jan 10, 2022

Support us on Patreon:   / entagma  
This tutorial uses Houdini 19.0.383 and Blender 3.0

Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial Manuel shows you how to create a surface flow particle effect inside of SideFX Houdini and then import the particles to Blender for rendering. Instead of bringing in the geometry, which is straightforward using alembic, here we import the particles themselves with attributes. This yields a lot of flexibility inside of Blender as we end up with a procedural particle effect that can be further altered. The first part of the tutorial deals with creating the particles in Houdini, the second part explains how to recreate the attributes inside of Blender with Geometry Nodes.

00:00 Intro
00:53 Preparing the Surface
03:17 Setting Color on the Surface
04:50 Create the Particles
06:22 Control the Particles' Velocity
13:18 Creating Trails
16:10 Creating Preview Geometry
16:45 Setting Template Point Attributes
21:46 Exporting Positions to Blender
24:33 Importing Positions
25:44 Exporting pscale to Blender
27:00 Importing pscale with Geometry Nodes
29:55 Exporting orient to Blender
31:27 Importing Euler Angles
33:38 Exporting Cd to Blender
34:09 Importing Color
37:35 Creating an Attribute Driven Shader
38:17 Fixing the Colors

Download the mesh: https://www.myminifactory.com/object/...
Download the project files: https://www.entagma.com/downloads/ENT...

show more

Share/Embed