Adding Character Customization to my Boxing Game | Punch A Bunch Devlog #12
Pontypants Pontypants
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 Published On Nov 19, 2020

We're finally back with another devlog of Punch A Bunch! The move went well and we begin working on our menu design.

💥Punch A Bunch available on Steam NOW🥊 👉https://store.steampowered.com/app/15...

Punch A Bunch is a physics based boxing game, developed by Pontypants. I'm working in Unreal Engine 4 and Blender. Our dog's name is Zelda, but we call her Ziggy :)

First devlog episode:    • Starting My Indie Dev Journey | Devlo...  

Music by Joakim Karud:    / joakimkarud  

:::: Awesome Courses that I took ::::
Superb Unity course: https://tinyurl.com/ycavc4sv
Great UE4 blueprints course: https://tinyurl.com/ybkqez34
Scary & difficult but good UE4 C++ course: https://tinyurl.com/y8bbmtfw

:::: Social ::::
Twitter:   / pontypants  
Discord:   / discord  

:::: My Gear ::::
Drawing Tablet (I have an older model): https://amzn.to/3eTiBZ0
Keyboard: https://amzn.to/3dfkIGz
Mouse: https://amzn.to/2BdjfT5
Monitor: https://amzn.to/2XbXFXC
Speakers: https://amzn.to/2zuYVMB
Headphones: https://amzn.to/2ZO2bNx
Cool cap: https://amzn.to/36IPW6G
Shot on: https://amzn.to/2yLQnk2
With this microphone (I have an older version): https://amzn.to/2Ml16oR
Wide lens: https://amzn.to/3eteZwZ
Prime lens: https://amzn.to/2ZNBLvG

Note, above links are affiliate links which means I will receive a small commission if you decide to buy a course. The price will be the same for you, no difference. Thanks for your support!

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