Ghostbusters Headquarters & the ECTO1 (Fan Boy Project)
Neil Gallagher Neil Gallagher
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 Published On Jul 24, 2022

Ghostbusters Headquarters made in the Unreal 5 Engine.

I wanted to test Nanite on an 8 million polygon ECTO1 car just to see how it handles hard surface.

This is a fan project just for my love of the Ghostbusters Universe.

#UE5 #UE4 #Unreal4 #Ghostbuster #Ghostbustersafterlife #ghostbustersfan #gamedev #Ghostbusters #indiegame #unity #indiedev #gamedevelopment #game #indiegamedev #gaming #gamedesign #gamedev

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