How to cut Roads into a Terrain - 3ds Max (Part 1)
Xoio Xoio
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 Published On Sep 26, 2019

This video is showing how we can create a continuous terrain that features realistic roads. In that workflow we can even cut roads into steep terrains and create serpentines and mountain streets.

In the second part we then make use of the hybrid topology to texture the terrain, animate objects, place fencing and further refine the model:    • How to cut Roads into a Terrain - 3ds...  

If you want to see another road-terrain approach (2011, but still valid !!! ), you can compare here:    • Tutorial 5: Conforming a road onto an...  

If you want to create a parametric terrain, look here:    • Procedural Terrains / Landscapes in 3...  

If you want to see how we did the bike:    • Hard Surface - Panels, Details, Seams...  

Want to see xoio's work: https://www.xoio.de

Music credits:
Sound Logo by Borys Kozielski
Melody Loop Mix 128bpm by Janimusic
Licensed under Creative Commons 0

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