I Should've Tried Godot a Year Ago
Weekie Weekie
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 Published On Sep 7, 2024

I tried Godot for a week (After using Unity for 10 years) and I'm blown away. I built a multiplayer (networked and split screen) FPS character controller and demo in under a week. I only want to make arcade-y multiplayer games so Godot is perfect. The Multiplayer solution is built-in and easy to use. It just gets me excited.

Relevant Links:
Essential Add-Ons Spreadsheet: https://docs.google.com/spreadsheets/...
FPS Character Tutorial:    • Juiced Up First Person Character Cont...  
Multiplayer FPS Tutorial:    • Godot 4 - Online Multiplayer FPS From...  
Multiplayer Input Add-On: https://github.com/matjlars/godot-mul...

Follow Links:
Castle Wars Mailing List: https://www.nerdherd.network/castle-w...
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Patreon: patreon.com/Weekie

Chapters:
00:00 - I Finally Tried Godot
01:54 - Making an FPS Character Controller
02:17 - "Just Add Multiplayer"
04:30 - "Okay now make it split screen"
06:05 - The Unity Exit Plan

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