Published On Apr 16, 2020
Garfield Version 1.2 has officially been released! This version of Garfield balances the character better, still having good combos but actually giving the character proper frame data and less spammable moves.
Download Link:
Garfield - https://steamcommunity.com/sharedfile...
Music/Media:
Garfield: Caught in the Act - T.V. Land
Garfield: Caught in the Act - Season Finale
Garfield on the Town 1990 Opening
Version 1.2 Patch Notes
Now compatible with Kirby
Slight adjustments to AI
Major Adjustments to General Stats
+knockback_adj = 1.0 to 0.90
+gravity_speed = 0.65 to 0.60
+max_fall = 13 to 11
+ground_friction = 1.75 to 0.50
+dash_speed = 5.75 to 5.00
+initial_dash_speed = 6.50 to 5.75
+land_time = 4 to 6
+prat_land_time = 12 to 16
Major Adjustments to most Attacks
[Fspecial]: - Major Adjustments
Burn Consume hitbox (Hitbox 2) significantly decreased in size
Burn Consume hitbox (Hitbox 2) angle and hitpause adjustment
Hitbox 1 can now hit target after Hitbox 2 lands
Decreased damage
[Dspecial]: - Adjustments for gameplay balance
Decreased Hitbox 1 knockback
Adjusted Hitbox 1 angle
5 second cooldown on whiff
15 second cooldown after Cry mode is deactivated
[Uspecial]: - Minor Adjustments
Increased start up frames
Decreased damage
[Uair]: - Kills later [Base form]
Increased start up
Increased Hitbox 2 lifetime
Adjusted Hitbox 2 angle
Increased Hitbox 2 knockback
Decreased Hitbox 2 knockback scaling
Increased Hitbox 1 knockback
Decreased Hitbox 1 knockback scaling
Decreased damage
[Dair]: - Major Adjustments
Increased Hitbox 1 (Spike) lifetime
Decreased Hitbox 1 knockback scaling
Decreased Hitbox 2 & 3 knockback scaling
Adjusted Hitbox 1 position and size
Adjusted Hitbox 2 & 3 size
Decreased damage
Adjusted Priority of Hitbox 2 and 3 to be higher than Hitbox 1
Increased landing lag
Added landing animation
Can cancel into Specials & Jump (even on hit)
//Editor note Dair into Fspecial is kinda cool
[Fair]; - Minor Adjustments
Decreased Hitbox 1 knockback scaling
Decreased damage
[Jab]: - Now a burn consume move / Adjusted hitbox angles / Less Jab 1 combos
Increased Jab 1 start up
Increased Jab 1 endlag
Increased Jab 2 endlag
Adjusted Jab 3 angle
Decreased Jab 3 knockback scaling
Decreased damage
Added Hitbox 4 - Hits during Jab 3 if target is burned (Burn Consume)
[Dash Attack]: - Minor Adjustments
Increased endlag
Increased whifflag
[Dtilt]: - Minor Adjustments
Decreased base knockback
Increased endlag
[Ftilt]: - Minor Adjustmets / Kills later
Decreased Hitbox 1 knockback scaling
Increased endlag
[Utilt]: - Minor Adjustments
Increased endlag
[Ustrong]: - Minor Adjustments
Increased start up
Increased endlag
[Dstrong]: - Comes out slower / Adjustments for gameplay balance
Increased start up
Decreased Hitbox 1 [Vertical Launcher] knockback scaling
Decreased Hitbox 2 [Strong] knockback scaling
Increased Hitbox 3 [Weak] knockback
Increased Hitbox 3 knockback scaling
Adjusted Hitbox 1 angle
Adjusted Hitbox 3 angle
[Fstrong]: - Comes out significantly slower
Increased start up
Decreased Hitbox 1 knocback scaling
[CRY MODE]
Major Adjustments for gameplay balance
Lasts 10 seconds with 25 second total cooldown once Cry Mode activates
3 second cooldown on Whiff (reduces spam use)
Decreases [Dtilt] endlag
Increases [Dtilt] knockback scaling
Increases [Fair] knockback scaling
Increases [Bair] knocback
Decreases [Uair] start up
Decreases [Dash Attack] end lag
Decreases [Dash Attack] distance traveled
dash_speed = 5 to 7
initial_dash_speed = 5.75 to 8.00
walk_speed = 3.25 to 4.00
walk_accel = 0.8 to 1.0
Overall aerial movement increased by x1.1: jump_speed, short_hop_speed, djump_speed, air_accel, air_max_speed, and max_jump_hsp
Removed Color 8 and 9
Removed due to Effect 1 glitch which crashes the game when a Burn Effect move is used when a character has color 8 selected.