Published On Dec 17, 2023
Hello everyone!
I decided to record this video as I've received a certain amount of questions on this topic. Here I show how I usually create a skin shader for my character, work with such tools as FACEFORM and VFACE and how in general you can get a good result quite quickly and easily! For the base I took a ready-made VFACE head and dosculpted it a bit, so as not to spend too much time. So I already had the UV sweep ready, but I still decided to show you how you can "stretch" the base VFACE head onto the sculpted head.
I hope this will be useful for you.
Useful links:
https://texturing.xyz - VFACE and add-ons
https://faceform.com - FACEFORM tool for WRAP geometry and texture transfer
00:00 | Sculpting
04:56 | WRAP in FACEFORM
08:16 | Setup skin shader in Arnold (Maya)
09:47 | Download XYZ add-ons for VFACE
18:00 | Add some details to displacemnet
21:36 | Creating brows in Houdini
25:46 | Creating eyelashes in Houdini
About me.
Hey! My name is Artem and I'm grooming artist. I create digital hairstyles for cinematic characters, animation videos, digital people.
e-mail: [email protected]
Artstation: https://www.artstation.com/art_erikenov
Linkedin: / artem-erikenov
Facebook: / artem.erikenov
Renderru: https://render.ru/ru/artist/232891/about
Instagram: / erikenov_art
#houdini #hair #groom #cg #maya #arnold #vface #faceform #zbrush