Published On May 11, 2020
Arnold, Arnie, A-dawg. It's time to learn how to hook up the textures we created in the previous video into a shader in the Hypergraph. In this video I go through everything you need to know to get your textures into Maya's Arnold and rendered, the tips and tricks that can catch you out and how to do some basic lookdev inside you shaders.
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My name is Michael Wilde and I'm a professional VFX artist, I have been working in the industry for nearly 7 years and worked on many Hollywood blockbuster films, including a couple of Oscar winners! I'm here to demystify VFX and try and teach what I know to others :)