Raiden (雷電) (US set 3, newer hardware) [Arcade] - 1-ALL Clear - 1CC - No Autofire - edusword
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 Published On Jan 2, 2021

Raiden (雷電) [Arcade] - 1-ALL Clear - 1CC - No Autofire
Default settings - Player: edusword
Emulator: WolfMAME 0.226
INP: https://mega.nz/file/cQE11IbT#BKxhj5p...
Game Version: US set 3, newer hardware
Raiden / 雷電 (c) 1990 Seibu Kaihatsu

Aunque ya había subido hace unos meses un vídeo 1CC al Raiden, esa partida no me había salido tal y como yo quería, por lo que se me había quedado una espinita clavada. Así que estos días de Navidad, que he tenido más tiempo para jugar (llevaba como 2 meses sin tocar un juego), me he puesto de nuevo con el Raiden, esta vez a la versión más rápida, sin ninguna ralentización, y por lo tanto bastante más difícil que la placa original. Mi objetivo era justo lo que he conseguido: llegar al jefe final sin perder ninguna vida y hacer el 1CC. La verdad es que el jefe final se puede pasar sin que te mate debido especialmente a que existe un punto concreto de la pantalla donde no te dan, pero francamente, a mí eso me daba igual, ya que como no tenía intención de jugar el segundo loop, simplemente me he dedicado a echarle bombas y ya está, sin importarme morir alguna que otra vez ahí. En definitiva, muy contento con la partida, al que para mí es el mejor matamarcianos de la historia.

Raiden is a vertical scrolling shoot 'em up released in 1990 by Seibu Kaihatsu for Arcades. It is the first installment in the Raiden series and was Seibu Kaihatsu's first major hit.

STORY: The year is 2090. Earth suddenly becomes a target for a race of deranged aliens known as Cranassians. Following the invasion, a new cutting-edge weapon, based on one of the destroyed alien starships, the Raiden Supersonic Attack Fighter, is built to save humanity from the clutches of the crazed aliens.

GAMEPLAY:
Raiden is a typical vertically-scrolling shooter. Players control a spacecraft equipped with a main, forward-firing gun, missile sub-weapons and limited use smart bombs. The craft can be equipped with different weapons by picking its corresponding item, with the weapon being strengthened by picking the same item multiple times. Weapon icons are dropped by specific enemies, floating around the center of the screen and cycling their color, each color corresponding to a specific weapon.

MAIN WEAPONS:
Vulcan Cannon: The main spread weapon. The more upgraded it is, the greater it spreads, which annihilates enemies on different sides of the screen from one area.
Ion Laser: Fires straight beams that does twice the damage of the vulcan spread.
Thermonuclear Bomb: Gives a heavy blast, taking out most regular enemies at once and severely damaging bosses, You eventually run out of bombs, but obtain them again by shooting a heavy enemy (not a boss).

SUB-WEAPONS:
Nuclear missiles: Fires six missiles that go straight (takes 1 sec. to reload).
Homing missiles: Fires multiple homing missiles at random enemies (0.5 sec. to reload).

SPECIAL WEAPONS:
Starburst Attack: Available on 2 Player mode, when both jets are in between they create a Starburst that deals heavy damage to enemies and bosses.
When a player dies, the fragments of the gunned-down fighter becomes projectiles that harm all enemies on-screen, deals 3x damage to bosses if near them.

ITEMS:
Red beacon: Gives the Vulcan firepower to the player who obtains it.
Blue beacon: Gives the Laser firepower to the player who obtains it.
M: Gives the Nuclear missile sub-weapon to the player who obtains it.
H: Gives the Homing missile sub-weapon to the player who obtains it.
1-UP: Gives the player who obtains it an extra life stock.
P: Maximizes the players current weapon sets to full power.
B: Increases bomb stock by one.
Medal: Gives a score of 300 points.
Miclus: Seibu Kaihatsu's dragon mascot appears in Raiden and it's series, giving a score of 3,000.
Fairy: A small humanoid creature that gives whoever obtains it 10,000 points.

STAGES:
There are 8 stages in the game. When continuing after the player's defeat, they resume from a predefined checkpoint.

At the end of each stage, player gains stage bonus equals to the number of medals gained in a stage with current life, multiplied by number of bombs player possesses, multiplied by a 1000. If medal or bomb stock is 0, the count is equal to 1 for each affected field for scoring purposes.

After defeating the Stage 8 boss, the mission is completed, and player receives 1 million bonus points. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate. After completing the second 8 stages the player is awarded 2 million bonus points, after completing the third 8 stages, the player is awarded 3 million bonus points, and so on. After the tenth 8 stages, the player is awarded 10 million bonus points. However, for the eleventh 8 stages and later, the amount of bonus points is variable (usually between 7-9 million).

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